Your attacking units and their current health. Your defending units and their health. All units grouped by era (currently shown). The yield of your latest Alcatraz
The great thing is, you can determine the enemies’ unit type by hovering over an enemy troop on the troop bar and looking at the unit type (2nd line from the top) Note that in our example, our Ranger is a “Light Unit”; as we can see by looking at his unit type. Now look at the Defense Bonus.
11. Buying forge points. (Don't do it!) Beside your FP bar is a button that opens a window where you can buy forge points with coins or diamonds. Don't do it. The cost for each subsequent forge point increases by 50 coins. At first it seems like an easy way to grab an additional forge point or two when you don't want to wait. Don't do it.
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There has been a difference in opinion, on how the VP are being calculated in Battleground. Which is correct: 1. Only in Sectors after being conquered (owned) and flagged, during the hour. 2. Sectors conquered (owned) and flagged, plus all partially started sectors (not conquered), during the hour. Only that you own at the top of the hr. 0.
Battlegrounds Each Battleground match will be formed by a map with 5-8 guilds that will battle each other for 10 consecutive days. Besides that, the map consists of a fixed number of provinces, where each guild will be initially placed at the edges with a province and an included HQ (the map distribution should provide as equitable distances as possible between guilds).
Goods: Again, these will be used to create (two) points: 1. GE: Each unlock costs goods. Guilds have treasures. Players contribute to these treasures in proportions. All of these numbers are already known. Calculate the contribution points from these according to the value it created. (ie. my guild earned 46,000 guild points in this weeks GE.
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forge of empires battle points calculation