“Walk Away” Bad Ending: If you choose to pick Walk Away, you will leave Hope County with your friends. While driving away from Hope County, Sheriff Whitehorse will assure to bring the National
Anne will turn rogue and now you will have to fight the robots. Shoot down all the robots, to survive the attack. Your next objective is to destroy all the launcher’s core. There will be three in game: player walks away, inside the car, radio plays that song screen fades and "up to imagination" my 2 endings: song starts playing, player starts a rampage and kills everyone in the car, then wakes up, goes to missoula\\contacts the national guard and rampage that place! song starts playing, player attempts to kill someone, they punch him out of the car or something, player wakes up tied

Far Cry 6's antagonist Anton gets the short end of the stick during the game's ending, but his son Diego fares even worse than he does. The marketing of Far Cry 6 largely focused on its antagonist

The Far Cry 5 secret ending can be unlocked once players enter the cultists' church during the opening sequence. Once inside, players will be prompted to press A/X to handcuff Joseph Seed. If you want to see the alternate ending, don't press the button. Keep waiting while your partners shout at you to just put the handcuffs on. Is Far Cry 5 ending bad? That is, up until its unfortunate endings. The actual endings of Far Cry 5 are by no means even objectively good as they don't make a whole lot of narrative sense. One of the endings literally comes out of nowhere for no apparent reason and none of the others provide anything resembling a satisfying conclusion.
Plus the original far cry takes place in 2025, and if there was a nuclear war, the world would not be that habitable as it is in far cry1. Ooh, that's a good point about the forged airwaves. That would explain why the only non-musical radio broadcasts are all news about a forthcoming nuclear war. A scare tactic.
ArcM.
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  • far cry 5 bad ending explained